/////////////////////////////////////////////////////////////////////////
// $Id: soundsdl.h 11726 2013-06-24 19:19:12Z vruppert $
/////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 2012  The Bochs Project
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA

// Lowlevel sound output support for SDL written by Volker Ruppert


#if BX_WITH_SDL

#include "bochs.h"

class bx_sound_sdl_c : public bx_sound_lowlevel_c {
public:
  bx_sound_sdl_c();
  virtual ~bx_sound_sdl_c();

  virtual int get_type() {return BX_SOUNDLOW_SDL;}

  virtual int    waveready();

  virtual int    openwaveoutput(const char *wavedev);
  virtual int    startwaveplayback(int frequency, int bits, bx_bool stereo, int format);
  virtual int    sendwavepacket(int length, Bit8u data[]);
  virtual int    stopwaveplayback();
  virtual int    closewaveoutput();
private:
  bx_bool WaveOpen;
};

#endif  // BX_WITH_SDL
