|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||
See:
Description
| Interface Summary | |
| Clock | A Shout3D Core Clock |
| CoreShout3DViewer | An interface which must implemented by a Core Viewer. |
| DeviceListener | An interface which registers the interest of one or more DeviceObservers and passes DeviceInput information to each of them. |
| DeviceObserver | An interface which must be implemented to by any class interested in monitoring device input. |
| FieldObserver | An interface which implements a callback when a field changes value |
| Picker | An interface which represents a Picker and provides required methods. |
| Renderer | An interface which represents a renderer and provides required methods. |
| RenderObserver | An interface which implements a callback from a Renderer |
| ResourceListener | This provides an interface for registering the interest of one or more ResourceObservers. |
| ResourceObserver | This provides an interface for obtaining notice that a resource has been loaded. |
| Searcher | An interface which represents a Searcher and provides required methods. |
| Shout3DViewer | An interface that extends CoreShout3DViewer to have Shout3D-specific features |
| UsageTypes | An interface which provides constants for Field Usage types. |
| Class Summary | |
| Anchor | Anchor Node Class. |
| Appearance | Appearance Node. |
| ArrayField | An abstract class which is subclassed to create Shout3D Array Fields |
| Background | A Background |
| Billboard | A Billboard node. |
| Bindable | Abstract base class for all Bindable nodes. |
| BooleanArrayField | A Field whose value stores an array of booleans. |
| BooleanField | A Field whose value stores a boolean. |
| Color | A Color Node |
| ColorInterpolator | A ColorInterpolator |
| Coordinate | A Coordinate Node |
| CoordinateInterpolator | A Coordinate Interpolator |
| DeviceInput | An abstract class which is subclassed to create Shout3D DeviceInputs, such as MouseInput, KeyboardInput, and WindowInput |
| DirectionalLight | A Directional Light |
| DoubleArrayField | A Field whose value stores an array of double precision floating point numbers. |
| DoubleField | A Field whose value stores a double precision floating point number. |
| Field | An abstract class which is subclassed to create Shout3D Fields |
| FloatArrayField | A Field whose value stores an array of floats. |
| FloatField | A Field whose value stores a float. |
| Geometry | A Geometry |
| Group | A Group. |
| ImageTexture | An ImageTexture |
| IndexedFaceSet | An IndexedFaceSet |
| IndexedLineSet | An IndexedLineSet |
| IntArrayField | A Field whose value stores an array of ints. |
| Interpolator | An Interpolator |
| IntField | A Field whose value stores a float. |
| JSDeviceObserver | |
| JSFieldObserver | |
| JSRenderObserver | |
| KeyboardInput | A class for describing keyboard input. |
| Light | A Light |
| Material | A Material |
| MouseInput | A class for describing basic mouse input.Note that secondary (right, middle) buttons are not provided for. |
| NavigationInfo | A NavigationInfo class. |
| Node | An abstract class which is subclassed to create Shout3D Nodes. |
| NodeArrayField | A Field whose value stores an array of Nodes. |
| NodeField | A Field whose value stores a Node. |
| OrientationInterpolator | An Orientation Interpolator |
| PointSet | A PointSet |
| PositionInterpolator | A PositionInterpolator |
| ScalarInterpolator | A ScalarInterpolator |
| Shape | The basic Shape class. |
| StringArrayField | A Field whose value stores an array of Strings. |
| StringField | A Field whose value stores a String. |
| Switch | A Switch. |
| Texture | A Texture |
| TextureCoordinate | A TextureCoordinate Node |
| TimeSensor | A TimeSensor |
| TouchSensor | TouchSensor Node Class. |
| Transform | A Transform. |
| Viewpoint | A Viewpoint |
| WindowInput | A class for describing basic window input. |
| Exception Summary | |
| Shout3DException | Any Exception thrown by Shout3D. |
The core package contains all the classes and interfaces that implement the core of the Shout3D scene graph architecture.
|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||