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ClutterClone implements ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.
ClutterClone is a ClutterActor which draws with the paint function of another actor, scaled to fit its own allocation.
ClutterClone can be used to efficiently clone any other actor.
Unlike clutter_texture_new_from_actor(), ClutterClone does not require
the presence of support for FBOs in the underlying GL or GLES
implementation.
ClutterClone is available since Clutter 1.0
ClutterActor *
clutter_clone_new (ClutterActor *source);
Creates a new ClutterActor which clones source
/
Since: 1.0
void clutter_clone_set_source (ClutterClone *self,ClutterActor *source);
Sets source
as the source actor to be cloned by self
.
Since: 1.0
ClutterActor *
clutter_clone_get_source (ClutterClone *self);
Retrieves the source ClutterActor being cloned by self
.
Since: 1.0
struct ClutterClone;
The ClutterClone structure contains only private data and should be accessed using the provided API
Since: 1.0
struct ClutterCloneClass {
};
The ClutterCloneClass structure contains only private data
Since: 1.0
“source” property“source” ClutterActor *
This property specifies the source actor being cloned.
Flags: Read / Write / Construct
Since: 1.0