org.gtk.GDBus.Example.ObjectManager.Animal
org.gtk.GDBus.Example.ObjectManager.Animal — Example docs generated by gdbus-codegen
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Methods
Poke (IN b make_sad,
IN b make_happy);
Properties
Mood readable s
Description
This D-Bus interface is used to describe a simple animal.
Since 2.30
Method Details
The Poke() method
Poke (IN b make_sad,
IN b make_happy);
Method used to changing the mood of the animal. See also the
"Mood" property.
IN b make_sad:
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Whether to make the animal sad. |
IN b make_happy:
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Whether to make the animal happy. |
Since 2.30
Signal Details
The "Jumped" signal
Jumped (d height);
Emitted when the animal decides to jump.
d height:
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Height, in meters, that the animal jumped. |
Since 2.30
Property Details
The "Mood" property
Mood readable s
The mood of the animal.
Known values for this property include
Happy and Sad. Use the
Poke() method to
change this property.
This property influences how often the animal jumps up and
down, see the
"Jumped" signal
for more details.
Since 2.30